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March 31, 2008

fatboyslim

今回はあまりWebと関係なさそうですが、書かせていただきます。
さきほど今年度のsummer sonic08のタイムスケジュールを確認したのですが
我が目を疑いました。

なんと8月10日、fat boy slim先生の登場です。
ビッグビートの神様が来日です。

さらにさらに同日justiceとjunkkie XL先生も来日をするとのこと。
2年前はひたすらヒップホップ路線だったサマ☆ソニですが、今年は
テクノロック、ビッグビートな夏になりそうです。

http://www.summersonic.com/

今までたくさんの知らない人たちと音楽の素晴らしさを共有することに
じゃっかんの抵抗があり怖がっていた部分があったのですが、
今年こそは参戦したいと思います。

ちなみにfat boy slimはイギリスの田舎(友だち談)ブライトンビーチに
25万人もの人をたった※一人で呼び寄せた生きる伝説です。
そして離婚が原因で家に2年間ぐらいひきこもって曲作りもできなかった
という繊細な心の持ち主。人間らしいそんな彼を見に行きます。

※youtubeに映像がありました。
[video:youtube:asbmvFsk8go]

あと、phoenixもぜひきてほしい。
phoenix

Categories: flash — @ 12:32 pm

Now it is official: mobile carrier E-Plus will shut down the German version of the Japanese DoCoMo service by April 1st 2008. i-mode was introduced in June 2005 and has never been successful due to limited CHTML support on German handsets. Interestingly, the provider justifies the stop by reasoning that such a wide range of content doesn’t fit to their strategy anymore. Instead, they want to concentrate on their basic WAP portal and surf&rail flat rate.

Categories: Focus Mobile, News & Innovations — @ 9:33 pm

The Merial Kimochi-1 photo campaign has started. Send in cat or dog photos for different themes and win one of over 100 fantastic prizes. Photos can be submitted via web browser or mobile phone, users can vote for their favorite and search for all contestants. Join the competition!

Kimochi-1

Categories: Campaigns, Cybermedia Projects — @ 8:02 pm

When the first Flashlite phones came out here in Japan in 2004, most mobile game developers just gave it a merciful smile. Sure not a true competitor in terms of technology and market share compared to for all those thousand of java powered mobile games in the market.

Over 80% of handsets support FLashlite
Looking at what mobile Flash was capable of at that time they might have been right. But time and technology has moved on. By the end of 2007 over 80% of all handset models could run mobile Flash applications and also mobile Flash evolved into a more powerful technology getting closer and closer to its PC based counterpart. DoCoMo in late 2007 launched its first mobile handset series which supports Flashlite 3.0, opening up the mobile platform to a wide range of rich media service.

It beats Java
Most of all mobile Flash has some very important benefits: compared to java, it is rather easy to develop applications for it. (It got easier with each version upgrade) And it can run on a wide set of handsets without the need to adapt it to specific handset models (a big cost factor for java based applications).

We and others love it
MobileGameTown from DeNA, one of Japans most successful mobile services with close to 7 million users relies fully on mobile Flash technology and offers hundreds of free mobile games.

Screenshots of some of our mobile game projects

Here at CB we decided in early 2005 that mobile Flash would be the way to go for mobile game development. We did not even want to hassle with java SDKs and endless testing for different handsets. We just wanted to create fun and enjoyable content for the users in a decent timeframe. And the developments in the last 3 years proved that this was the right way to go.

Others get scared
The boom of mobile Flash games even created the first counter measures from the carriers: KDDI au one -Japans second biggest carrier- recently forbid official sites to feature free mobile Flash games as they were afraid it could kill au’s mobile game revenues. (Most of the paid games are using java or BREW technology).

Company Information

CyberMedia k.k.
Tech Hiroo Bldg 1F
Hiroo 1-10-5
Shibuya-ku, Tokyo
150-0012
tel +81(0)3-5423-5333
fax +81(0)3-5423-6654
email CyberMedia

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